@article{oai:toyama.repo.nii.ac.jp:00004584, author = {松田, 秀雄 and 越田, 陽一 and 中嶋, 芳雄 and 宮越, 隆}, journal = {富山大学工学部紀要}, month = {Feb}, note = {application/pdf, The match between the professional go player, is published to the go column of the newspaper several 10 moves each, every day. When the match is decided for some days, all the game records is published again. Everybody who learned the go and then became strong in it to some degree, tries to appreciate that record. But, it is a very difficult matter for us, that we trace this record only with the eye, because the stone even that has not been put yet in the real match, has already been printed. Also, even if we try to arrange stones on the board actually, it becomes a serious case to search the stone of the next number, as the number of the stone on the board increases. Then, in this paper, we describe a basic research for the programe inputting this record to a personal computer as the image data, and replaying the match in order of placed stones on the board graphically. The programe made by C_<++> language implements on the windows95, 98., 新聞の囲碁欄には棋士同士の対局が毎日数十手ずつ掲載され,何日かで,勝負がつくと,全棋譜が載せられる。囲碁を習い,ある程度の棋力がつくと,この棋譜を味わおうとするが,手順上は,実際にはまだ置かれていない石までがすでに印刷されてしまって並んでいるので,目障りになる。また,碁盤に並べてみるにしても,置かれている石の数が多くなると,次の数字の石があっち,こっち飛んでいるので,どこにあるかを探し出すのが大変で,並べるだけで精一杯で棋譜を味わうどころではなくなる。そこで,本研究では,この棋譜をパーソナルコンピュータに画像として取り込んで,ディスプレイ上に打たれた石の順序に再現し,対局を鑑賞できるようにしようとするプログラムについて述べる。このプログラムはVisual C++を使っており,Windows95,98上で動作する。, Article, 富山大学工学部紀要,50, Page 23-27}, pages = {23--27}, title = {囲碁画像認識プログラムの作成}, volume = {50}, year = {1999} }